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Tiremesù methods free

Run the method yourselves. Run it well.

Seventy-five free guides to innovation, design and strategy methods. Each gives your team the steps, a worked example and the worksheet. Most take 45 minutes or less.

Spend now has to show outcomes, and there isn't a consultant for every workshop. The method has to travel with the team.

Two hands pass a pen across a printed canvas

Start from the problem

Name what you're stuck on.

We'll point you to the method and how long it takes.

  1. We don't know why it keeps happening.

  2. We don't really know the people we serve.

  3. The brief is vague.

  4. We need ideas, fast.

  5. Too many ideas, no decision.

  6. We need to test before we build.

  7. We need a plan people will follow.

A guide does the facilitator's job

Everything a facilitator would bring into the room is written down.

Each guide tells you when to use the method, when not to, and the mistakes that sink it. Every answer on the worksheet must point to evidence.

Each one shows the worksheet your team fills in.

Seven kinds of work

Or browse by what the work needs.

Every guide belongs to one or more of seven kinds of work, from understanding a problem to scaling what works.

  1. Understand23 guides
  2. Frame27 guides
  3. Generate14 guides
  4. Choose14 guides
  5. Test14 guides
  6. Plan21 guides
  7. Scale12 guides

A first path

Three methods, under two hours, a clear first move.

No away-day needed. Each session fits in a normal working day.

  1. 01Experience mapping (journey map)Map the experience to find the gaps.
  2. 02How might we questionsTurn the biggest gap into a question.
  3. 03Impact effort matrixDecide which answer goes first.

The Lab

When you want to run it with your team.

In the Lab, your team will run these worksheets together, inside a whole process, with a record of who did what. It opens to practitioners first, in order. We'll send one message when your place is ready, and nothing else.

For people aged 18 or over.Required